dc.description.abstract | In this master`s thesis, I will do an analysis of the game The Legend of Zelda: Skyward Sword and try to determine if the game mediates “banal religion”. In order to do so, I will describe different religio-aesthetic content in the game, as well as the main story and characters. Then I will use a phenomenological hermeneutic method presented by Mikhail Fiadotau, in order to discuss the religio-aesthetic content`s function in the game and its possible origin of inspiration.
To aid me in my discussion, I will look at Stig Hjarvard`s theory of “banal religion'' in contrast to Jane Skjoldli`s view of games as a religious interface in the light of Liel Leibovitz`observations on immersion.
In other words; What kind of religious traditions can be experienced in The Legend of Zelda: Skyward Sword? Furthermore, what function does it serve, and is it mediating religion? Would I consider it to be banal religion, in the view of Hjarvard`s theory?
I have reflected upon my role in the methodological strategy, as both player and researcher. My findings are based on my experience and reflections during the play-through. Based on this, I have tried to determine whether I would label the religio-aesthetics in The Legend of Zelda: Skyward Sword as “banal religion”. I was inconclusive, but lean towards it not being “banal”.
I have also tried to determine whether other players, who do not enter the gameplay as a researcher looking for specific content, would notice the religio-aesthetic content. Based on my findings by using Fiadotau`s phenomenological hermeneutic method, I lean towards labeling the religio-aesthetic content in The Legend of Zelda: Skyward Sword as “banal religion”. | en_US |